Virtual Ownership, Real Disputes: Copyright Challenges In Online World
- IJLLR Journal
- Apr 24
- 1 min read
Bhawna Tyagi (Research Scholar), ICFAI Law School, IFHE, Hyderabad
Ritwika Mazumdar (Research Scholar), ICFAI Law School, IFHE, Hyderabad
ABSTRACT
Virtual worlds like Massively Multiplayer Online Games (MMOs) and Massively Multiplayer Online Role-Playing Games (MMORPGs) enable players to immerse themselves in vibrant digital environments, interact with virtual communities, and acquire unique assets. These assets, often purchased through micro-transactions or real-money trading, enhance the in- game experience by elevating an avatar's abilities, appearance, or status. End-User License Agreements (EULAs) typically grant players a limited, revocable license rather than true ownership. This raises significant questions about whether in-game purchases represent property acquisition or mere temporary access.
The challenges extend to copyright law, as virtual assets must meet specific criteria such as originality and fixation—for protection. The dynamic, ever- changing nature of these items often blurs the lines, leaving gaps in the current legal framework. This research explores alternatives that could provide property-like rights to users, striking a balance between the interests of game developers and players and aligning digital commerce practices with intellectual property norms and modern user expectations.
Keywords: Copyright, End-User Licensing Agreement, Intellectual Property, Virtual Property, Virtual Worlds.